<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicsDirectSpaceState" inherits="Object" category="Core" version="3.0.alpha.custom_build">
	<brief_description>
	</brief_description>
	<description>
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="cast_motion">
			<return type="Array">
			</return>
			<argument index="0" name="shape" type="PhysicsShapeQueryParameters">
			</argument>
			<argument index="1" name="motion" type="Vector3">
			</argument>
			<description>
			</description>
		</method>
		<method name="collide_shape">
			<return type="Array">
			</return>
			<argument index="0" name="shape" type="PhysicsShapeQueryParameters">
			</argument>
			<argument index="1" name="max_results" type="int" default="32">
			</argument>
			<description>
			</description>
		</method>
		<method name="get_rest_info">
			<return type="Dictionary">
			</return>
			<argument index="0" name="shape" type="PhysicsShapeQueryParameters">
			</argument>
			<description>
			</description>
		</method>
		<method name="intersect_ray">
			<return type="Dictionary">
			</return>
			<argument index="0" name="from" type="Vector3">
			</argument>
			<argument index="1" name="to" type="Vector3">
			</argument>
			<argument index="2" name="exclude" type="Array" default="[  ]">
			</argument>
			<argument index="3" name="collision_layer" type="int" default="2147483647">
			</argument>
			<argument index="4" name="type_mask" type="int" default="15">
			</argument>
			<description>
			</description>
		</method>
		<method name="intersect_shape">
			<return type="Array">
			</return>
			<argument index="0" name="shape" type="PhysicsShapeQueryParameters">
			</argument>
			<argument index="1" name="max_results" type="int" default="32">
			</argument>
			<description>
			</description>
		</method>
	</methods>
	<constants>
		<constant name="TYPE_MASK_STATIC_BODY" value="1">
		</constant>
		<constant name="TYPE_MASK_KINEMATIC_BODY" value="2">
		</constant>
		<constant name="TYPE_MASK_RIGID_BODY" value="4">
		</constant>
		<constant name="TYPE_MASK_CHARACTER_BODY" value="8">
		</constant>
		<constant name="TYPE_MASK_COLLISION" value="15">
		</constant>
		<constant name="TYPE_MASK_AREA" value="16">
		</constant>
	</constants>
</class>
